Jan 16, 2007, 01:39 PM // 13:39
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: New Zealand
Profession: W/Mo
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No Weapon Variety
Why is it every weapon crafter sells exactly the same skinned weapons as each other? its always barrel hammer, machete, lion shield. Why cant they mix it up a bit by making different crafters have different skins. That way more people might use the crafters, because they wont get the same old skin as everyone else.
They could toss in a lot of the lower level weapons that disappear as soon as you start hitting lvl20 enemies.
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Jan 16, 2007, 02:31 PM // 14:31
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#2
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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crafter and collector weapons are about functionality, not vanity or variety.
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Jan 16, 2007, 02:35 PM // 14:35
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#3
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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What lyra said
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Jan 16, 2007, 04:08 PM // 16:08
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#4
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<3 Ecto
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/not signed
they are there for the perfect stats not skins
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Jan 16, 2007, 04:17 PM // 16:17
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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Weapon crafters are for getting good stats, not showing off.
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Jan 16, 2007, 04:19 PM // 16:19
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#6
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Hey guys... don't pop his bubble just yet. What he's saying isn't a totally worthless idea.
What if instead of every crafter making the exact same weapon with the exact same skin, they make weapons with skins tied to the region the crafter is located in? Luxon crafters makes Luxon-skinned weapons which are different from Kurzick crafters. Vabbi crafters makes Vabbian-skinned weapons, which are different from Istani crafters. Krytan crafters make... well, you get the idea.
We have armor crafters that make armor based on region (to a certain extent anyways), so why not weapon crafters as well? You can find different stats (15^50, +15 in a Stance, +30 HP, of Whatever etc.) in different areas, so why not the skins too?
(Man I hope I made sense... stayed up all night again doing Tombs runs)
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Jan 16, 2007, 04:21 PM // 16:21
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#7
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Yeah, I see the reason for putting boring skins (makes getting cool ones a challenge) Although it would be nice if there were a tiny bit more veriety.
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Jan 16, 2007, 04:23 PM // 16:23
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#8
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The Greatest
Join Date: Feb 2006
Profession: W/
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RSG: Funny thing, I actually suggested that awhile back
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Jan 16, 2007, 04:40 PM // 16:40
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#9
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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heh, you wont look like everyone else because almost no one uses weapon crafters lol
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Jan 16, 2007, 05:17 PM // 17:17
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#10
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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I like the idea that collectors and crafters carry different skins for their weapons.
This can only improve the game.
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